Started by aravol, 07 August 2013, 06:53:55
Quote from: texusLoading from memory is just not possible with the current design. The whole texture managment is build on top of the fact that images are loaded from files. So I would have to find a new design for the texture managment and I would have to change the config files to support this. I'm not even sure if I will be able to add this to the next version.
Quotewas able to get the library up effortlessly simply by recompiling the source.
Quote from: texus on 07 August 2013, 12:00:13Did you have to do anything special for the Tao.OpenGL, or was it enought to include the sfml libraries?
Quote from: aravol on 07 August 2013, 14:46:11My first thought on getting the Config files working with streams is to set a Stream or Resource in the Texture Manager that opens the base Texture being loaded from. Thus, the config files would point to a Resource key for their sheet, instead of a filename, and otherwise work the same way.