You will need the touch events that you get directly from SFML in your main loop for this.
I could maybe add a new event, something like a PinchZoom event, which works similarly to mouse wheel scrolling (i.e. has one + or - parameter with a relative value since the last position). I'm however uncertain how to properly detect a pinch zoom, and I'm not sure what the value should even be. As soon as you put 2 fingers down, TGUI will currently already think that you are scrolling with two fingers (which is an assumption I could only make because no other gestures were supported). So adding the event (which I'd be willing to do), is the least amount of work. Getting both zooming and scrolling with two fingers to behave well would be a lot harder (and not something that I'm currently willing to do).
I could maybe add a new event, something like a PinchZoom event, which works similarly to mouse wheel scrolling (i.e. has one + or - parameter with a relative value since the last position). I'm however uncertain how to properly detect a pinch zoom, and I'm not sure what the value should even be. As soon as you put 2 fingers down, TGUI will currently already think that you are scrolling with two fingers (which is an assumption I could only make because no other gestures were supported). So adding the event (which I'd be willing to do), is the least amount of work. Getting both zooming and scrolling with two fingers to behave well would be a lot harder (and not something that I'm currently willing to do).