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Messages - Mars_999

#1
I am wondering has anyone made a editor to make the UI creation quicker using TGUI? Be nice to use a layout editor and then save it to the config files to use that way...

Thanks!
#2
Probably should add that to the example on the website then? save the headaches :)

#3
Yeah I just tried this

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

         glPushMatrix();
         glLoadIdentity();//load identity matrix

         glTranslatef(.0f, .0f, -4.0f);//move forward 4 units

         glColor3f(0.0f, 0.0f, 1.0f); //blue color

         glBegin(GL_LINE_LOOP);//start drawing a line loop
         glVertex3f(-1.0f, 0.0f, 0.0f);//left of window
         glVertex3f(0.0f, -1.0f, 0.0f);//bottom of window
         glVertex3f(1.0f, 0.0f, 0.0f);//right of window
         glVertex3f(0.0f, 1.0f, 0.0f);//top of window
         glEnd();//end drawing of line loop
         glPopMatrix();

         window.pushGLStates();
         gui.draw();
         window.popGLStates();

         window.display();

works...

anyway around not push/pop states?

#4
I am getting back into coding after many years of being gone... but I can't remember why my final image I render is being replaced or covered up with the gui.draw()?

What am i doing wrong?

Thanks!



glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glPushMatrix();
glLoadIdentity();//load identity matrix

glTranslatef(4.0f, 4.0f, -4.0f);//move forward 4 units

glColor3f(0.0f, 0.0f, 1.0f); //blue color

glBegin(GL_LINE_LOOP);//start drawing a line loop
glVertex3f(-1.0f, 0.0f, 0.0f);//left of window
glVertex3f(0.0f, -1.0f, 0.0f);//bottom of window
glVertex3f(1.0f, 0.0f, 0.0f);//right of window
glVertex3f(0.0f, 1.0f, 0.0f);//top of window
glEnd();//end drawing of line loop
glPopMatrix();

gui.draw();
window.display();