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Topics - aravol

#1
DotNet / Implementation of TGUI in the wild
27 August 2013, 19:42:05
Greetings to everyone, I just got done with a fevered weekend of development, and then spent a day mostly comatose. For those who did not know, the 27th triennial Ludum Dare constest has just concluded, and in such, I entered a game built on the TGUI libraries. Please check it out and tell me what you think~!

https://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27616
#2
DotNet / Implementation of Stream and branches
07 August 2013, 06:53:55
Greetings!

Currently, I have begun implementation of this library with a personal project I and some friends are working on using SFML. We're using C#, and I have begun using the TGUI library.

In trying to keep some standardization, we're making use of resource files. I am finding that while some aspects have constructor implementations using Stream (ie Font) others simply do not (ie Picture), and thus make the use of Resources much more difficult. I have begun patching my local copy to support this, and was wondering if this was something planned for the final release, or if there was a way we could share these branched modifications?

PS if it might also be relevant, I'm currently building on a Windows machine, and was able to get the library up effortlessly simply by recompiling the source.