i just want your permission to pull request with setting text style, everywhere is sf::Text present.
Ofc i didn't done it yet.
Ofc i didn't done it yet.
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Show posts Menuinline void Picture::loadFromTexture(sf::Texture& _texture)
{
m_texture = _texture;
}
void setTextFont(std::shared_ptr<sf::Font> font);
#include <memory>
sf::Font m_font;
m_font.loadFromFile("my_font.ttf")
m_label.setTextFont(std::make_shared<sf::Font>(m_font));
sf::Font m_font;
m_font.loadFromFile("my_font.ttf")
m_label.setTextFont(m_font);
Quote from: texus on 01 October 2014, 22:29:31
But seeing how much work I'm going to get with my university projects, it will probably be for July next year. Most v0.7 progress will be delayed till next year since I simply don't have the time for it.
1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
1> Checking Build System
1> CMake does not need to re-run because C:/Users/SHADOW/Desktop/TGUI-0.7-dev/bin/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SHADOW/Desktop/TGUI-0.7-dev/bin/src/TGUI/CMakeFiles/generate.stamp is up-to-date.
2>------ Build started: Project: tgui, Configuration: Release Win32 ------
2> Building Custom Rule C:/Users/SHADOW/Desktop/TGUI-0.7-dev/src/TGUI/CMakeLists.txt
2> CMake does not need to re-run because C:\Users\SHADOW\Desktop\TGUI-0.7-dev\bin\src\TGUI\CMakeFiles\generate.stamp is up-to-date.
2> Button.cpp
2> Canvas.cpp
2> ChatBox.cpp
2> Checkbox.cpp
2> ChildWindow.cpp
2> ClickableWidget.cpp
2> Clipboard.cpp
2>..\..\..\src\TGUI\Clipboard.cpp(86): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
2> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\string.h(112) : see declaration of 'strcpy'
2> ComboBox.cpp
2> Container.cpp
2> EditBox.cpp
2> Global.cpp
2> Grid.cpp
2> Gui.cpp
2> Knob.cpp
2> Label.cpp
2> Layout.cpp
2>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\xmemory0(532): warning C4503: 'std::_Tree<std::_Tmap_traits<_Kty,_Ty,_Pr,_Alloc,false>>::_Insert_hint' : decorated name length exceeded, name was truncated
2> with
2> [
2> _Kty=tgui::Widget *
2> , _Ty=std::map<tgui::LayoutChangeTrigger,std::map<const tgui::Layout *,std::function<void (void)>,std::less<const tgui::Layout *>,std::allocator<std::pair<const tgui::Layout *const ,std::function<void (void)>>>>,std::less<tgui::LayoutChangeTrigger>,std::allocator<std::pair<const tgui::LayoutChangeTrigger,std::map<const tgui::Layout *,std::function<void (void)>,std::less<const tgui::Layout *>,std::allocator<std::pair<const tgui::Layout *const ,std::function<void (void)>>>>>>>
2> , _Pr=std::less<tgui::Widget *>
2> , _Alloc=std::allocator<std::pair<tgui::Widget *const ,std::map<tgui::LayoutChangeTrigger,std::map<const tgui::Layout *,std::function<void (void)>,std::less<const tgui::Layout *>,std::allocator<std::pair<const tgui::Layout *const ,std::function<void (void)>>>>,std::less<tgui::LayoutChangeTrigger>,std::allocator<std::pair<const tgui::LayoutChangeTrigger,std::map<const tgui::Layout *,std::function<void (void)>,std::less<const tgui::Layout *>,std::allocator<std::pair<const tgui::Layout *const ,std::function<void (void)>>>>>>>>>
2> ]
2> ListBox.cpp
2> MenuBar.cpp
2> MessageBox.cpp
2> Panel.cpp
2> Generating Code...
2> Compiling...
2> Picture.cpp
2> ProgressBar.cpp
2> RadioButton.cpp
2> Scrollbar.cpp
2> Signal.cpp
2> Slider.cpp
2> SpinButton.cpp
2> Tab.cpp
2> TextBox.cpp
2>..\..\..\src\TGUI\TextBox.cpp(424): warning C4244: '=' : conversion from 'float' to 'unsigned int', possible loss of data
2> Texture.cpp
2> TextureManager.cpp
2> ThemeFileParser.cpp
2>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\xtree(836): warning C4503: 'std::_Tree<std::_Tmap_traits<_Kty,_Ty,_Pr,_Alloc,false>>::_Insert_hint' : decorated name length exceeded, name was truncated
2> with
2> [
2> _Kty=std::string
2> , _Ty=std::map<std::string,std::vector<std::pair<std::string,std::string>,std::allocator<std::pair<std::string,std::string>>>,std::less<std::string>,std::allocator<std::pair<const std::string,std::vector<std::pair<std::string,std::string>,std::allocator<std::pair<std::string,std::string>>>>>>
2> , _Pr=std::less<std::string>
2> , _Alloc=std::allocator<std::pair<const std::string,std::map<std::string,std::vector<std::pair<std::string,std::string>,std::allocator<std::pair<std::string,std::string>>>,std::less<std::string>,std::allocator<std::pair<const std::string,std::vector<std::pair<std::string,std::string>,std::allocator<std::pair<std::string,std::string>>>>>>>>
2> ]
2>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\xtree(836): warning C4503: 'std::_Tree<std::_Tmap_traits<_Kty,_Ty,_Pr,_Alloc,false>>::_Insert_at' : decorated name length exceeded, name was truncated
2> with
2> [
2> _Kty=std::string
2> , _Ty=std::map<std::string,std::vector<std::pair<std::string,std::string>,std::allocator<std::pair<std::string,std::string>>>,std::less<std::string>,std::allocator<std::pair<const std::string,std::vector<std::pair<std::string,std::string>,std::allocator<std::pair<std::string,std::string>>>>>>
2> , _Pr=std::less<std::string>
2> , _Alloc=std::allocator<std::pair<const std::string,std::map<std::string,std::vector<std::pair<std::string,std::string>,std::allocator<std::pair<std::string,std::string>>>,std::less<std::string>,std::allocator<std::pair<const std::string,std::vector<std::pair<std::string,std::string>,std::allocator<std::pair<std::string,std::string>>>>>>>>
2> ]
2>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\xtree(836): warning C4503: 'std::_Tree<std::_Tmap_traits<_Kty,_Ty,_Pr,_Alloc,false>>::_Insert_nohint' : decorated name length exceeded, name was truncated
2> with
2> [
2> _Kty=std::string
2> , _Ty=std::map<std::string,std::vector<std::pair<std::string,std::string>,std::allocator<std::pair<std::string,std::string>>>,std::less<std::string>,std::allocator<std::pair<const std::string,std::vector<std::pair<std::string,std::string>,std::allocator<std::pair<std::string,std::string>>>>>>
2> , _Pr=std::less<std::string>
2> , _Alloc=std::allocator<std::pair<const std::string,std::map<std::string,std::vector<std::pair<std::string,std::string>,std::allocator<std::pair<std::string,std::string>>>,std::less<std::string>,std::allocator<std::pair<const std::string,std::vector<std::pair<std::string,std::string>,std::allocator<std::pair<std::string,std::string>>>>>>>>
2> ]
2> Tooltip.cpp
2> Transformable.cpp
2> Widget.cpp
2> AnimatedPicture.cpp
2> Slider2d.cpp
2> SpriteSheet.cpp
2> Generating Code...
2> Creating library C:/Users/SHADOW/Desktop/TGUI-0.7-dev/bin/lib/Release/tgui.lib and object C:/Users/SHADOW/Desktop/TGUI-0.7-dev/bin/lib/Release/tgui.exp
2> tgui.vcxproj -> C:\Users\SHADOW\Desktop\TGUI-0.7-dev\bin\lib\Release\tgui.dll
3>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
3> Building Custom Rule C:/Users/SHADOW/Desktop/TGUI-0.7-dev/CMakeLists.txt
3> CMake does not need to re-run because C:\Users\SHADOW\Desktop\TGUI-0.7-dev\bin\CMakeFiles\generate.stamp is up-to-date.
3> Build all projects
4>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
4>Project not selected to build for this solution configuration
========== Build: 3 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========
m_picture = tgui::Picture::Ptr(*fw::g_gui);
m_picture -> bindCallback(tgui::Picture::LeftMouseClicked);
m_picture -> setCallbackId(1);
class CGuiBasePage
{
public:
virtual void construct();
virtual void destruct();
}
class CButton : public CGuiBasePage
{
private:
tgui::Button::Ptr m_button;
public:
void construct();
void destruct();
};
std::unique_ptr<CGuiBasePage> m_page;
m_page = std::move(std::make_unique<CGuiBasePage>());
main.cpp
m_page -> construct();
setPosition(sf::Vector2f)
setSize(float,float)
setText(sf::String)
setGlobalFont(std::string)