Dear Texus !
First of all, thanks for your TGUI, it is simple and useful - very fit for educational purposes.
And second - i'm experiencing strange bug with widget coodinates with your sample program "full sample"
In windowed mode it works just fine, but in fullscreen everything get shifted. (see pic).
But the mouse thinks, that widgets are right in place.
My code is the same as in "full sample" , except fullscreen
I'm on linux 64 bit with gcc
#include <TGUI/TGUI.hpp>
int main()
{
sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
sf::RenderWindow window(desktop, "TGUI window", sf::Style::Fullscreen);
window.setFramerateLimit(60);
tgui::Gui gui(window);
.....
First of all, thanks for your TGUI, it is simple and useful - very fit for educational purposes.
And second - i'm experiencing strange bug with widget coodinates with your sample program "full sample"
In windowed mode it works just fine, but in fullscreen everything get shifted. (see pic).
But the mouse thinks, that widgets are right in place.
My code is the same as in "full sample" , except fullscreen
I'm on linux 64 bit with gcc
#include <TGUI/TGUI.hpp>
int main()
{
sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
sf::RenderWindow window(desktop, "TGUI window", sf::Style::Fullscreen);
window.setFramerateLimit(60);
tgui::Gui gui(window);
.....