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Messages - faneva

#1
QuoteI though mixing debug and release libraries would lead to a crash

I though that way too, that's why I was stuck on this like an idiot  ;D

Anyway, thanks again (y)!!!

( This lib is pretty AWESOME btw  :D )
#2
Hi Texus,

So sorry for the very late reply, I was really busy,
I think I found the origin of this problem,
With cmake , I tried to build a Debug (by changing CMAKE_BUILD_TYPE option to "Debug") version after I build a Release one.
So when I switched to a release version, it work like a charm.

My mistake, I forgot the -d option for debug.

Anyway, this issue is solved (but I can't find the "solved" button).

Thanks a lot for your return and sorry for my stupidity :)



#3
Hi, sorry for the late reply

1- Yes, I can use sf::Sprite without any problem inside a TGUI program
2- For the moment I use only debug and dynamic linking
3- I used cmake 3.3.0 rc3 , codeblocks 13.12 (cygwin included)

I use only SFML 2.2 so I don't think I mixed up with some other version.
The only thing I didn't understand is TGUI_BUILD_FORM_BUILDER and TGUI_SHARED_LIBS so I checked them in CMake
#4
Thanks for your reply,  ;)

1- No, I got the error just at the start

2- Yes, I do use sf::Texture, sf::Sprite and sf::Text without any problem in a normal SFML. I got this only when using TGUI

#5
Hi everyone,

I tried to run out the LoginScreen exemple from tgui but i got nothing on my window, just black screen
On the console, i got this error message:

An internal OpenGL call failed in Texture.c++(526) : GL_INVALID_VALUE, a numeric argument is out of range

Anyone can help me?

Regards,

PS:
I want to implement this lib for my little game SFML/BOX2D

I use the version 0.6.9 of tgui, compiled with cmake, codeblock (by following the tutorial guide), SFML 2.2, windows 7