Hi there 
First let me say that tgui is excellent and I really love its simplicity!
with that said, I have a voodoo exception that happens at rare occasions. basically I get "vector subscript out of range" when I call handleEvent(), from this code in Container.cpp:
it comes from bool handleEvent(sf::Event event, bool resetView) (the last line of "return m_Container.handleEvent(event);"), and it usually happens when I call handleEvent() of the tgui manager and in the same frame I do some "show()" and "hide()" to windows (I have a level editor with tgui and it happens when I switch between tools and hide some windows and show others).
that's all I have on this bug at this moment. I'm trying to look deeper into it, so if you have any ideas or things I can try to narrow it down that will be great.
thanks,

First let me say that tgui is excellent and I really love its simplicity!
with that said, I have a voodoo exception that happens at rare occasions. basically I get "vector subscript out of range" when I call handleEvent(), from this code in Container.cpp:
Code Select
void Container::focusWidget(Widget *const widget)
{
// Loop all the widgets
for (unsigned int i = 0; i < m_Widgets.size(); ++i)
{
// Search for the widget that has to be focused
if (m_Widgets[i].get() == widget)
{
// Only continue when the widget wasn't already focused
if (m_FocusedWidget != i+1)
{
// Unfocus the currently focused widget
if (m_FocusedWidget)
{
m_Widgets[m_FocusedWidget-1]->m_Focused = false; // <- EXCEPTION HERE.
m_Widgets[m_FocusedWidget-1]->widgetUnfocused();
}
// Focus the new widget
m_FocusedWidget = i+1;
widget->m_Focused = true;
widget->widgetFocused();
}
break;
}
}
}
it comes from bool handleEvent(sf::Event event, bool resetView) (the last line of "return m_Container.handleEvent(event);"), and it usually happens when I call handleEvent() of the tgui manager and in the same frame I do some "show()" and "hide()" to windows (I have a level editor with tgui and it happens when I switch between tools and hide some windows and show others).
that's all I have on this bug at this moment. I'm trying to look deeper into it, so if you have any ideas or things I can try to narrow it down that will be great.
thanks,