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Topics - juiceeYay

#1
I'm following the instructions to build TGUI using frameworks. Cmake compiles and creates the framework, which I then drag into my SFML project in Xcode. Upon compilation I receive an error I don't receive before adding the TGUI framework:

Quoteobjc[55496]: Class SFApplication is implemented in both /Users/JME/Library/Frameworks/sfml-window.framework/Versions/2.2.0/sfml-window and /Users/JME/Library/Developer/Xcode/DerivedData/tguiS-ghkdqmzdojvzrwghpznehbmsntcc/Build/Products/Debug/tguiS.app/Contents/Frameworks/sfml-window.framework/Versions/2.1.0/sfml-window. One of the two will be used. Which one is undefined.
objc[55496]: Class SFOpenGLView is implemented in both /Users/JME/Library/Frameworks/sfml-window.framework/Versions/2.2.0/sfml-window and /Users/JME/Library/Developer/Xcode/DerivedData/tguiS-ghkdqmzdojvzrwghpznehbmsntcc/Build/Products/Debug/tguiS.app/Contents/Frameworks/sfml-window.framework/Versions/2.1.0/sfml-window. One of the two will be used. Which one is undefined.
objc[55496]: Class SFSilentResponder is implemented in both /Users/JME/Library/Frameworks/sfml-window.framework/Versions/2.2.0/sfml-window and /Users/JME/Library/Developer/Xcode/DerivedData/tguiS-ghkdqmzdojvzrwghpznehbmsntcc/Build/Products/Debug/tguiS.app/Contents/Frameworks/sfml-window.framework/Versions/2.1.0/sfml-window. One of the two will be used. Which one is undefined.
objc[55496]: Class SFWindow is implemented in both /Users/JME/Library/Frameworks/sfml-window.framework/Versions/2.2.0/sfml-window and /Users/JME/Library/Developer/Xcode/DerivedData/tguiS-ghkdqmzdojvzrwghpznehbmsntcc/Build/Products/Debug/tguiS.app/Contents/Frameworks/sfml-window.framework/Versions/2.1.0/sfml-window. One of the two will be used. Which one is undefined.
objc[55496]: Class SFWindowController is implemented in both /Users/JME/Library/Frameworks/sfml-window.framework/Versions/2.2.0/sfml-window and /Users/JME/Library/Developer/Xcode/DerivedData/tguiS-ghkdqmzdojvzrwghpznehbmsntcc/Build/Products/Debug/tguiS.app/Contents/Frameworks/sfml-window.framework/Versions/2.1.0/sfml-window. One of the two will be used. Which one is undefined.
objc[55496]: Class SFViewController is implemented in both /Users/JME/Library/Frameworks/sfml-window.framework/Versions/2.2.0/sfml-window and /Users/JME/Library/Developer/Xcode/DerivedData/tguiS-ghkdqmzdojvzrwghpznehbmsntcc/Build/Products/Debug/tguiS.app/Contents/Frameworks/sfml-window.framework/Versions/2.1.0/sfml-window. One of the two will be used. Which one is undefined.

Also when I run, the window looks very weird and upon close it points to the class definition of "GuiContainer" in the file "Container.hpp" saying there was a "EXC_BAD_INSTRUCTION" and also prints the following error:

Quoteobjc[55709]: autorelease pool page 0x101a9f000 corrupted
  magic     0x00000000 0x00000000 0x00000000 0x00000000
  should be 0xa1a1a1a1 0x4f545541 0x454c4552 0x21455341
  pthread   0x0
  should be 0x7fff771c6300

(lldb)

Code for my main.cpp is:

Code (cpp) Select
#include <iostream>
#include <TGUI/TGUI.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>

// Here is a small helper for you ! Have a look.
#include "ResourcePath.hpp"

int main(int, char const**)
{
    // Create the main window
    sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
    tgui::Gui gui(window);

    // Set the Icon
    sf::Image icon;
    if (!icon.loadFromFile(resourcePath() + "icon.png")) {
        return EXIT_FAILURE;
    }
    window.setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());

    // Create a graphical text to display
    sf::Font font;
    if (!font.loadFromFile(resourcePath() + "sansation.ttf")) {
        return EXIT_FAILURE;
    }
   
    gui.setGlobalFont("/Users/JME/Documents/Programming/tguiS/tguiS/sansation.ttf");
   
    sf::Text text("Hello SFML", font, 50);
    text.setColor(sf::Color::Black);
   
    tgui::Button::Ptr button(gui);
    button->load("/Users/JME/Documents/Programming/TGUI-0.6.7/widgets/Black.conf");
    button->setSize(100, 50);
    button->setPosition(400, 300);
    button->setText("Juicy");
    button->bindCallback(tgui::Button::LeftMouseClicked);
    button->setCallbackId(1);

    // Start the game loop
    while (window.isOpen())
    {
        // Process events
        sf::Event event;
        while (window.pollEvent(event))
        {
            // Close window : exit
            if (event.type == sf::Event::Closed) {
                window.close();
            }

            // Espace pressed : exit
            if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) {
                window.close();
            }
           
            gui.handleEvent(event);
        }

        tgui::Callback callback;
        while (gui.pollCallback(callback))
        {
            // Make sure tha callback comes from the button
            if (callback.id == 1)
            {
                std::cout << "Button clicked!\n";
            }
        }
       
        // Clear screen
        window.clear();
       
        window.draw(text);
        gui.draw();

        // Update the window
        window.display();
    }
   
    return EXIT_SUCCESS;
}