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Topics - kuso4ek

#1
Hello, I started working with TGUI recently (SFML, OpenGL3). When I'm not using OpenGL stuff, everything works as expected, but when I'm rendering my 3D OpenGL scene
// OpenGL...
//--------------------
window.pushGLStates();
gui.draw();
window.popGLStates();
in addition to (surprisingly) working gui, I get countless SFML errors
OpenGL error (1282) detected in user code, you should check for errors with glGetError()
in terminal. I'd love to turn off SFML errors, but this, as I understand it, is impossible.
So, how to solve this? I really don't want to leave things as they are.