Hello, I started working with TGUI recently (SFML, OpenGL3). When I'm not using OpenGL stuff, everything works as expected, but when I'm rendering my 3D OpenGL scene
So, how to solve this? I really don't want to leave things as they are.
Code Select
// OpenGL...
//--------------------
window.pushGLStates();
gui.draw();
window.popGLStates();
in addition to (surprisingly) working gui, I get countless SFML errorsCode Select
OpenGL error (1282) detected in user code, you should check for errors with glGetError()
in terminal. I'd love to turn off SFML errors, but this, as I understand it, is impossible.So, how to solve this? I really don't want to leave things as they are.