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To the topic: Strangely, debug works fine, but I am getting an exception using Release dlls:
"Exception thrown at 0x00007FFACD073C4F (vcruntime140.dll) in SFML_Game.exe: 0xC0000005: Access violation reading location 0x00007FFADB72AAC0."
The exception happens in tgui::Gui::draw() function. If I don't call it, release build works fine too. All optimizations in VS2015 are turned on when compiling SFML, TGUI and the game itself in Release, could this be the cause? Am I too cutting edge for my own good, or is anyone using similar setup successfuly?