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Messages - rherzog

#1
O.k. that solved the issue. The problem was that the dlls had to be located in the same folder as the compiled executable. And Visual Studio 2015 does not seem to parse my environment settings for debugging PATH=%PATH%;$(SFML_PATH)\bin;$(TGUI_PATH)\bin, although it is evaluated correctly. And I already copied the TGUI and SFML dlls but not the freetype dll, which was missing. I still don't know why it complained about the TGUI dll and not the missing freetype. But anyways it runs now, thank you a lot!
#2
O.k., here is the minimal VS 2015 project that produces this error. The environment variables $(SFML_PATH) and $(TGUI_PATH) point to the SFML 2.5.1 and TGui 0.10 libs respectively and were precompiled with v140 compiler (x64). The TGui lib is the one you have given to me earlier. I get the dll error message shown in the attachment.
#3
Yes, I will do that later this evening.
#4
Unfortunately, I still get the same error when running the minimal application example for the SFML-Opengl backend with dynamic linked libraries.
#5
O.k. sorry, I did not say that I compiled it to x64 target. The ones you gave me in the dropbox are 32bit libs.
#6
Hi, I cannot get TGUI 0.10 running with the SFML OpenGL3 backend under Visual Studio 2015. It runs with the SFML graphics backend though. I use the recommended precompiled freetype libraries (version 2.10.4) and the SFML 2.5.1 libs for Visual Studio 2015. After cmake configuration I build TGUI as shared lib (also tried static lib), which compiles successfully for debug and release configuration. Also building the minimal Opengl3 example with TGUI and SFML seems to work. However, when starting the application an error message is thrown that "FT_Done_Glyph" could not be located in the dynamic link library tgui.dll. I already tried various configurations and always get this error, which seems to come from the freetype library. I would greatly appreciate any help.