QuoteTGUI doesn't like framebuffers?It's possible. I don't have much experience with OpenGL, so it hasn't really been tested what exactly you need to do to mix TGUI's rendering with your own.
It would be helpful for me if you could create a sample project that uses framebuffers and TGUI, then I can investigate further what has to be changed to make it work.
The only difference that I can think of between rendering images and rendering text, is that the texture used for the text is created on the fly while the ones used for images are created upfront. So maybe something is going wrong with texture creation within the gui.draw call.