Quote from: texus on 25 October 2024, 09:14:22SDL recently worked around it by allowing you to bind a SDL_EVENT_WINDOW_EXPOSED callback that would get called during resize (and in which you can then render (see e.g. https://github.com/libsdl-org/SDL/issues/1059).
Quote from: texus on 25 October 2024, 08:36:34This is a known issue in SFML that is related to how resizing works on Windows. See e.g. https://github.com/SFML/SFML/issues/3016They write that this is a Windows problem. But QT somehow solves this - by default it works on Windows without these problems.
Quote from: texus on 15 November 2021, 22:44:21The setRoundedBorderRadius function has been added to PanelRenderer in TGUI 0.9 and 0.10-dev.Is it possible to improve rendering accuracy when rounding?
canvas->bindFramebuffer(); // Calls glBindFramebuffer with the id of the canvas framebuffer
glClear(GL_COLOR_BUFFER_BIT);
// OpenGL calls placed here will draw on the canvas
glBindFramebuffer(GL_FRAMEBUFFER, 0);