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Messages - texus

#1876
QuoteI was able to sucessfully configure SFML-2.0 and the .5 version of TGUI with the 32 bit CMAKE 2.8
selecting the option to generate for Eclipse CDT4 MinGW 64.
Good to hear that it actually works. In therory all compilers are supported but it's always nice to have a confirmation.

QuoteMy first project is going to be a paint program that automatically generates symmetrical patterns according to what symmetry and point of origin you select and applies the patterns to the canvas as you draw.
Sounds cool :).
#1877
QuoteThere doesn't seem to be a 64 bit named version of that program in the MinGW 64 directories
I downloaded it and it indeed doesn't contain such file. But after googling I found this definition: "mingw32-make: name thought up by mingw.org to distinguish the win32 variant of GNU Make.".
Which makes me believe that the '32' has nothing to do with whether the compiler is 32bit or 64bit. So you could just try to use mingw32-make, it might work.

QuoteI learned this when I told cmake to generate for the version of visual studio I had, exactly like in the tutorial. I was able to open the project in Visual Studio and build it.
That's because in the tutorial I show how to generate a project instead of using a makefile. You could also use "NMake Makefiles" and build these with make.exe through your visual studio command prompt, but I thought it would be easier to just generate a project and build that.

QuoteI wasn't able to get one of the posted tutorials working yet, but that might be a combination of problems and I'm not ready to ask for help until I've done all I could do. I'll let you know when I figure it out.
Ok, but if you really can't figure out how to compile the 64bit version of MinGW, then I can always try to do it for you. Then I would need the download link to be sure that I use the exact same version as you have installed. (and if I get it to work then I could even write a tutorial about how to do it)
#1878
I'm afraid that it was compiled with 32bit.

You could always build the 64bit libraries yourself. There will be a lot the same as in the codeblocks tutorial, so you could base yourself on that (at least for the cmake part).
You would just have to set a different compiler as in the tutorial and cmake will generate a makefile for your compiler. Then from the command prompt you should run 'make' (I never used the 64bit so I'm not sure how it is called. The 32bit version was called mingw32-make, so maybe it is mingw64-make). Of course the directory containing this make program has to be in your PATH. After this you should have your 64bit libraries.

And for the part about how to use these libraries...
If you use eclipse then you probably know better than me where to add the search directories and linking options. So I'll assume you could get it working.
#1879
I fixed that bug 15 minutes ago :)
Download the latest version again and it should be solved.
#1880
Website / Re: A few suggestions
04 May 2013, 11:55:24
QuoteNow it looks really good on linux :)
Its just ubuntu, because I use linux myself and I saw nothing wrong with the font on the previous style. But now it will probably look good on everything.

I looked into the quick register option, but I couldn't find a way to do it.
There is a mod for SMF 1.1, but I'm using SMF 2.0 so that won't work.
#1881
Website / Re: A few suggestions
03 May 2013, 23:00:56
I've installed the same theme as the sfml forum now. That might be easier to use.
I still have to figure out how to change the colors though.
#1882
Website / Re: A few suggestions
03 May 2013, 20:52:50
Thanks for the feedback, I'll look into the options.
I don't really have any experience with making forums.

I did chose SMF over phpbb because sfml uses it too. But I'll see if I can find a better theme.